Alternate firemode on a gun in Robo Recall?
I wanted to set up a gun that has a switch on it, for switching between burst and single shot.
Following that awesome tutorial Zak Parish made I was able to get my own gun mesh in the game. It works almost perfect, but I want to modify it. So I was hoping I could get some help on implementing the Firemode switch, and the burst.
1) To implement the burst shot what functions/BPs would I need to change? Is it required that I modify the gun_base_BP? Perhaps I could use existing notify events to set one trigger pull to shoot 3 shots?
2) How can I flip the switch? (I'm doing this on a Vive, so my interaction is limited). I was thinking of doing it like so: Put a trigger box on the switch. If the gun is equipped (grabbed) in the right hand, move an empty left hand into the trigger and do the grab action or trigger pull to toggle the switch. (Doing it this way won't affect the current functionality of weapons because, unless they can be held in 2 hands, they can't be interacted with by the player's other hand when held.)
Thanks for any help!
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