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UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'zlibstatic.lib'

Hello, I try to packaging my project for Windows (64-bit) but It's not working. In the Output Log there is written that: "LNK1181: cannot open input file 'zlibstatic.lib'" I'm compiled my c++ project with Visual Studio 2013.

I have tried all the solutions online but nothing works. Please help me!!

Product Version: UE 4.15
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asked Mar 21 '17 at 02:19 PM in Packaging & Deployment

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Nick84
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1 answer: sort voted first

Hey Nick84,

Try installing Visual Studio 2015 (do not install Visual Studio 2013), and ensure that you've installed the C++ content for VS 2015 as well. Once you have this installed, give packaging another shot and provide your full output log if it still fails.

Have a great day

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answered Mar 21 '17 at 05:20 PM

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Sean L ♦♦ STAFF
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avatar image Nick84 Mar 22 '17 at 09:55 AM

Thanks a lot!! It's working

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