UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'zlibstatic.lib'

Hello,
I try to packaging my project for Windows (64-bit) but It’s not working.
In the Output Log there is written that: “LNK1181: cannot open input file ‘zlibstatic.lib’”
I’m compiled my c++ project with Visual Studio 2013.

I have tried all the solutions online but nothing works.
Please help me!!

Hey Nick84,

Try installing Visual Studio 2015 (do not install Visual Studio 2013), and ensure that you’ve installed the C++ content for VS 2015 as well. Once you have this installed, give packaging another shot and provide your full output log if it still fails.

Have a great day

Thanks a lot!! It’s working