Hello there, I’m having problems with Blueprint Structures created from the editor and then used by blueprints.
I have arrays of this structures and everything looks and works well, but the problem is when I restart the editor: nodes in blueprints get disconected (I have to plug them again every time). See images below.
And also I’m not being able to cook the project: it gets the errors from below, related with those arrays of structures (even when the game works fine in the editor).
Any thoughts?
Here are the compilation errors:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:473][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventReference.CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:474][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventReference.CallFunc_GetEventsStructuresTotal_Result.CallFunc_GetEventsStructuresTotal_Result'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:474][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructures.CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:475][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructures.NewEventStructures.NewEventStructures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:475][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructure.NewEventStructure'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:482][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructure.CallFunc_Array_Get_Item16'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:484][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Events/BP_GameEvent.BP_GameEvent_C:GetEventsStructuresTotal.Result.Result'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:484][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Events/BP_GameEvent.BP_GameEvent_C:Events_Structures.Events_Structures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.58:497][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Plugs/BP_GamePlug.BP_GamePlug_C:SelfCheck_WhenWork_EventsStructures.SelfCheck_WhenWork_EventsStructures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.59:428][ 0]LogBlueprint:Error: [Compiler BP_Manager_Items] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Game/Manag
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.59:501][ 0]LogBlueprint:Error: [Compiler BP_Manager_GameSpawners] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Gam
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.59:504][ 0]LogBlueprint:Error: [Compiler BP_Manager_GameSpawners] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Gam
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.59:600][ 0]LogBlueprint:Error: [Compiler BP_Manager_GamePlugs] Error Can't connect pins Self Check when Work Events Structures and New Event Structures : Only exactly matching structures are considered compatible. from Source: /Game/Managers/BP_Manager_GamePlugs.BP_Manager_GamePlugs
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.05.59:600][ 0]LogBlueprint:Error: [Compiler BP_Manager_GamePlugs] Error Can't connect pins New Event Structures and Self Check when Work Events Structures : Only exactly matching structures are considered compatible. from Source: /Game/Managers/BP_Manager_GamePlugs.BP_Manager_GamePlugs
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.06.01:290][ 0]LogBlueprint:Error: [Compiler BP_Manager_Items] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Game/Manag
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.06.35:746][ 0]LogCook:Display: Forcing save package ../../../Engine/Content/EditorResources/LightIcons/S_LightError.uasset because was already requeued once
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.06.35:746][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> E:/Dropbox/Projects/Hellbound/Projects/Hellbound/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.06.35:770][ 0]LogSavePackage:Display: Finished SavePackage E:/Dropbox/Projects/Hellbound/Projects/Hellbound/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:401][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventReference.CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:402][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventReference.CallFunc_GetEventsStructuresTotal_Result.CallFunc_GetEventsStructuresTotal_Result'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:403][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructures.CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:403][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructures.NewEventStructures.NewEventStructures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:404][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructure.NewEventStructure'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:410][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructure.CallFunc_Array_Get_Item16'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:413][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Events/BP_GameEvent.BP_GameEvent_C:GetEventsStructuresTotal.Result.Result'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:413][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Events/BP_GameEvent.BP_GameEvent_C:Events_Structures.Events_Structures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.04:427][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Plugs/BP_GamePlug.BP_GamePlug_C:SelfCheck_WhenWork_EventsStructures.SelfCheck_WhenWork_EventsStructures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.05:464][ 0]LogBlueprint:Error: [Compiler BP_Manager_Items] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Game/Manag
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.05:548][ 0]LogBlueprint:Error: [Compiler BP_Manager_GameSpawners] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Gam
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.05:551][ 0]LogBlueprint:Error: [Compiler BP_Manager_GameSpawners] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Gam
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.05:660][ 0]LogBlueprint:Error: [Compiler BP_Manager_GamePlugs] Error Can't connect pins Self Check when Work Events Structures and New Event Structures : Only exactly matching structures are considered compatible. from Source: /Game/Managers/BP_Manager_GamePlugs.BP_Manager_GamePlugs
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.05:660][ 0]LogBlueprint:Error: [Compiler BP_Manager_GamePlugs] Error Can't connect pins New Event Structures and Self Check when Work Events Structures : Only exactly matching structures are considered compatible. from Source: /Game/Managers/BP_Manager_GamePlugs.BP_Manager_GamePlugs
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.07.07:824][ 0]LogBlueprint:Error: [Compiler BP_Manager_Items] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from Source: /Game/Manag
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:061][ 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:062][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventReference.CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:062][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventReference.CallFunc_GetEventsStructuresTotal_Result.CallFunc_GetEventsStructuresTotal_Result'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:062][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructures.CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:063][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructures.NewEventStructures.NewEventStructures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:063][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructure.NewEventStructure'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:063][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Managers/BP_Manager_GameEvents.BP_Manager_GameEvents_C:MakeEventStructure.CallFunc_Array_Get_Item16'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:064][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Events/BP_GameEvent.BP_GameEvent_C:GetEventsStructuresTotal.Result.Result'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:064][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Events/BP_GameEvent.BP_GameEvent_C:Events_Structures.Events_Structures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:064][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Game/Plugs/BP_GamePlug.BP_GamePlug_C:SelfCheck_WhenWork_EventsStructures.SelfCheck_WhenWork_EventsStructures'. Unknown structure.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:065][ 0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Manager_Items] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).' from So
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:065][ 0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Manager_GameSpawners] Error Default value '' for Self Check when Work Events Structures is invalid: 'Array inputs (like 'Self Check when Work Events Structures') must have an input wired into them (try connecting a MakeArray node).'
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:066][ 0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Manager_GamePlugs] Error Can't connect pins Self Check when Work Events Structures and New Event Structures : Only exactly matching structures are considered compatible. from Source: /Game/Managers/BP_Manager_GamePlugs.BP_Manager_Ga
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:066][ 0]LogInit:Display: LogBlueprint:Error: [Compiler BP_Manager_GamePlugs] Error Can't connect pins New Event Structures and Self Check when Work Events Structures : Only exactly matching structures are considered compatible. from Source: /Game/Managers/BP_Manager_GamePlugs.BP_Manager_Ga
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.21-14.09.01:086][ 0]LogInit:Display: Failure - 30 error(s), 237 warning(s)
UATHelper: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Hellbound.uproject; see log C:\Users\TobiasMateo\AppData\Roaming\Unreal Engine\Autom
UATHelper: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)