"Desired max draw distance" not working on mobile
When setting a max draw distance value of a static mesh, the mesh disapear at the correct distance in viewport but it doesn't have any effect on mobile device and editor mobile preview, all meshes are drawn at any distance.
Is this wanted, a bug or something I have to check/uncheck to make it work on mobile?
I can't use a culling distance volume because I need to tweak this setting per mesh (because of differents sizes) and adding a volume to every single mesh would be too much work
asked Mar 21 '17 at 03:49 PM in Bug Reports
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answered Apr 03 '17 at 05:34 PM
Thomas G ♦♦ STAFF
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