Lighting Build Failed! What could it be?

Hello!

I’m trying to self learn UE4 for architecture visualization and I’m having a problem building light. I don’t remember doing anything differently and since I never worked with this type of programs before I really can’t find the problem.
I’m using a Mac Pro with OS El Capitan.

UPDATE:I just remembered that the last correct build might have been made with version 4.14 and the last tries were already with 4.15 which may be what is causing the problem since it’s a recent version but once again I’m not sure at all.

Here’s some of my output log:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1069410694) SRandInit(-1069410654).
LogTaskGraph: Started task graph with 5 named threads and 16 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.101053
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:06:29
LogInit: Compiled with Clang: 8.0.0 (clang-800.0.38)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: /Users/Shared/Epic Games/UE_4.15/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConsoleManager:Display: Setting the console variable ‘r.RHICmdBypass’ with ‘SetByProjectSetting’ was ignored as it is lower priority than the previous ‘SetBySystemSettingsIni’. Value remains ‘1’
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Setting Device Profile CVar: [[r.AOScatterTileCulling:0]]
LogInit: Setting Device Profile CVar: [[r.DFShadowScatterTileCulling:0]]
LogInit: Setting Device Profile CVar: [[r.Shaders.ZeroInitialise:1]]
LogInit: Setting Device Profile CVar: [[r.Shaders.BoundsChecking:1]]
LogInit: Setting Device Profile CVar: [[r.RHICmdStateCacheEnable:0]]
LogInit: macOS 10.11.6 (15G1217)
LogInit: Model: MacPro6,1
LogInit: CPU: Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz
LogInit: CPU Page size=4096, Cores=12, HT=24
LogInit: Computer: gsaa04.local
LogInit: User: gsaa
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Memory total: Physical=64.0GB (64GB approx) Pagefile=0.0GB Virtual=64.0GB
LogTextLocalizationManager: No translations for (‘pt-PT-PT’) exist, falling back to ‘en’ for localization and internationalization data.
LogMetal:Warning: Couldn’t find Metal device AMD Metal in GPU descriptors from IORegistry - capability reporting may be wrong.
LogMetal:Display: Adapter Name: AMD FirePro D700
LogMetal:Display: Driver Version: AMDRadeonX4000 1.42.15 17538 (internal:1.42.15.0.0, unified:1.42.15.0.0)
LogMetal:Display: Driver Date: 1-12-2017
LogMetal:Display: Vendor: AMD
LogMetal:Display: Vendor ID: 4098
LogMetal:Display: Device ID: 26520
LogMetal:Display: VRAM (MB): 6144
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (…/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Intermediate/Shaders/WorkingDirectory/2508/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Intermediate/Shaders/tmp/FBAD0C1D694E1227CF142AAAD48249CC/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 57MB /Users/gsaa/Library/Application Support/Epic/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/gsaa/Library/Application Support/Epic/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/gsaa/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.4.12
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: atelier, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3248220948
LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.509978 seconds
LogUObjectArray: 33424 objects as part of root set at end of initial load.
LogUObjectAllocator: 7230968 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogMoviePlayer: FAVMoviePlayer ctor…
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogAIModule: Creating AISystem for world Untitled
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 57MB /Users/gsaa/Library/Application Support/Epic/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={82495353-EA4B-955C-998A-4E871F424ED1}
LogDialogs:Warning: Suppressed: Please update to the latest version of macOS for best performance.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/’ took 0.05s
SourceControl: Info Source control is disabled
LogSlate: Took 0.000069 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/BP_MotionController.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/BP_MotionController : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/BP_MotionController.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/BP_MotionController : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/BP_MotionController.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/BP_MotionController : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_VariableGet_160
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_VariableGet_160
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_CallFunction_1038
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_CallFunction_1038
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_CallFunction_1038
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by K2Node_CallFunction_1038
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by SCS_Node_11
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors: Info Failed to load /Script/SteamVR.SteamVRChaperoneComponent Referenced by SCS_Node_11
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogBlueprint:Warning: [BP_MotionController] ‘SteamVRChaperone’ variable not found. Base class was probably changed.
LogBlueprint:Warning: [Compiler BP_MotionController] Warning Could not find a variable named “SteamVRChaperone” in ‘BP_MotionController_C’.
Make sure ‘BP_MotionController_C’ has been compiled for Get SteamVRChaperone
LogBlueprint:Error: [Compiler BP_MotionController] Error Could not find a function named “GetBounds” in ‘BP_MotionController’.
Make sure ‘BP_MotionController’ has been compiled for Get Bounds
LogBlueprint:Warning: [Compiler BP_MotionController] Warning [0034.89] Compile of BP_MotionController failed. 1 Fatal Issue(s) 1 Warning(s) [in 54 ms] (/Game/VirtualRealityBP/Blueprints/BP_MotionController.BP_MotionController)
LogBlueprint:Warning: [Compiler BP_MotionController] Warning [0034.89] Compile of BP_MotionController failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/VirtualRealityBP/Blueprints/BP_MotionController.BP_MotionController)
LogBlueprint:Warning: [Compiler BP_MotionController] Warning [0034.89] Compile of BP_MotionController failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/VirtualRealityBP/Blueprints/BP_MotionController.BP_MotionController)
LogBlueprint:Warning: [Compiler BP_MotionController] Warning Could not find a variable named “SteamVRChaperone” in ‘BP_MotionController_C’.
Make sure ‘BP_MotionController_C’ has been compiled for Get SteamVRChaperone
LogBlueprint:Error: [Compiler BP_MotionController] Error Could not find a function named “GetBounds” in ‘BP_MotionController’.
Make sure ‘BP_MotionController’ has been compiled for Get Bounds
LogBlueprint:Warning: [Compiler BP_MotionController] Warning [0034.95] Compile of BP_MotionController failed. 1 Fatal Issue(s) 1 Warning(s) [in 53 ms] (/Game/VirtualRealityBP/Blueprints/BP_MotionController.BP_MotionController)
LogBlueprint:Warning: [Compiler BP_MotionController] Warning [0034.95] Compile of BP_MotionController failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/VirtualRealityBP/Blueprints/BP_MotionController.BP_MotionController)
LogBlueprint:Warning: [Compiler BP_MotionController] Warning [0034.95] Compile of BP_MotionController failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/VirtualRealityBP/Blueprints/BP_MotionController.BP_MotionController)
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogLinker:Warning: Can’t find file ‘/Script/SteamVR’
LogLinker:Warning: Can’t find file for asset ‘/Script/SteamVR’ while loading …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/VirtualRealityBP/Blueprints/MotionControllerPawn.uasset.
LoadErrors:Error: Error /Game/VirtualRealityBP/Blueprints/MotionControllerPawn : Can’t find file for asset. /Script/SteamVR
LogClass:Warning: Enum ‘/Game/VirtualRealityBP/Blueprints/GripEnum.GripEnum’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogAIModule: Creating AISystem for world Atelier
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 234.354ms to complete.
LogFileHelpers: Loading map ‘Atelier’ took 4.123
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogCollectionManager: Loaded 0 collections in 0.004303 seconds
LogFileCache: Scanning file cache for directory ‘/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/Developers/gsaa/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/06 UE4/Atelier/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0110 seconds. Added 2242 classes and 446 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0008 seconds. Added 1 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 39.52 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.34 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogRenderer: Reallocating scene render targets to support 1616x832 NumSamples 1 (Frame:2).
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
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LogMetal:Warning: Reallocating ring-buffer from 1048576 to 2097152 to avoid wrapping write at offset 755456 into outstanding buffer region 755488 at frame 0]
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogAssetRegistry: Asset discovery search completed in 24.9996 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000031 seconds (updated 0 objects)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Warning: Reallocating ring-buffer from 2097152 to 4194304 to avoid wrapping write at offset 539392 into outstanding buffer region 541472 at frame 733]
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA7C80 with Material 0x00000001E1ACC100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy WorldGridMaterial, GameThreadShaderMap 0x00000001DEFA7C80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_20, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA7200 with Material 0x00000001E2C9C400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MaterialInstanceDynamic_20, GameThreadShaderMap 0x00000001DEFA7200
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy AntiAliasedTextMaterialTranslucent, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA6780 with Material 0x00000001E2C9CA00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy AntiAliasedTextMaterialTranslucent, GameThreadShaderMap 0x00000001DEFA6780
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DefaultMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA6B00 with Material 0x00000001E2C9C100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy DefaultMaterial, GameThreadShaderMap 0x00000001DEFA6B00
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_SmallCubes, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA6080 with Material 0x00000001E2C9CD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MI_SmallCubes, GameThreadShaderMap 0x00000001DEFA6080
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Rug_Mat_Inst, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA7580 with Material 0x00000001E2C9E200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Rug_Mat_Inst, GameThreadShaderMap 0x00000001DEFA7580
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Existing_White_RAL_9010, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001CF47C100 with Material 0x00000001E2C9E500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Existing_White_RAL_9010, GameThreadShaderMap 0x00000001CF47C100
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MDF_Glossy_White_RAL_9010, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001CF47C800 with Material 0x00000001E2C9EB00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MDF_Glossy_White_RAL_9010, GameThreadShaderMap 0x00000001CF47C800
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glow_White, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA4800 with Material 0x00000001E2C9E800 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Glow_White, GameThreadShaderMap 0x00000001DEFA4800
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stainless_Steel_Brushed, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001DEFA4F00 with Material 0x00000001E2C9FA00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Stainless_Steel_Brushed, GameThreadShaderMap 0x00000001DEFA4F00
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 15-36_Metal_Painted_White, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D923580 with Material 0x000000019E119900 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 15-36_Metal_Painted_White, GameThreadShaderMap 0x000000019D923580
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy NC_Seat_Pads_Texture, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019E0F7C80 with Material 0x000000019E11A200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy NC_Seat_Pads_Texture, GameThreadShaderMap 0x000000019E0F7C80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Plastic_Glossy_Black, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019E0F6E80 with Material 0x000000019E11A500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Plastic_Glossy_Black, GameThreadShaderMap 0x000000019E0F6E80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Melamine_Matte_Black, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D2E9280 with Material 0x000000019E11A800 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Melamine_Matte_Black, GameThreadShaderMap 0x000000019D2E9280
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stainless_Steel_Polished, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D2EBC80 with Material 0x000000019E11AB00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Stainless_Steel_Polished, GameThreadShaderMap 0x000000019D2EBC80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 15-37_Resine_White, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D4E4480 with Material 0x000000019E11B100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 15-37_Resine_White, GameThreadShaderMap 0x000000019D4E4480
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Atelier_Ceiling, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D4E6E80 with Material 0x000000019E11AE00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Atelier_Ceiling, GameThreadShaderMap 0x000000019D4E6E80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 16-06_Metal_Painted_Grey, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D4E7200 with Material 0x000000019DA28100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 16-06_Metal_Painted_Grey, GameThreadShaderMap 0x000000019D4E7200
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MDF_Varnished_Black, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D4E4100 with Material 0x000000019DA28700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MDF_Varnished_Black, GameThreadShaderMap 0x000000019D4E4100
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_CineMat_CameraBody, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D039980 with Material 0x000000019DA28D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MI_CineMat_CameraBody, GameThreadShaderMap 0x000000019D039980
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_CineMat_CamViewFinder, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D038B80 with Material 0x000000019DA28400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MI_CineMat_CamViewFinder, GameThreadShaderMap 0x000000019D038B80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MDF_Glossy_Red_Pantone_193C, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D03AB00 with Material 0x000000019DA29300 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MDF_Glossy_Red_Pantone_193C, GameThreadShaderMap 0x000000019D03AB00
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MDF_Matte_White_RAL_9010, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D03A780 with Material 0x000000019DA29000 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MDF_Matte_White_RAL_9010, GameThreadShaderMap 0x000000019D03A780
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_extra_clear, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D038100 with Material 0x000000019DA29600 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Glass_extra_clear, GameThreadShaderMap 0x000000019D038100
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Chrome, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019CCA4480 with Material 0x000000019DA29900 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Chrome, GameThreadShaderMap 0x000000019CCA4480
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Plastic_Matte_Black, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019C35E780 with Material 0x000000019D544D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Plastic_Matte_Black, GameThreadShaderMap 0x000000019C35E780
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 15-38_Metal_Painted_Bordo, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019CAA0B80 with Material 0x000000019D545C00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 15-38_Metal_Painted_Bordo, GameThreadShaderMap 0x000000019CAA0B80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 15-38_Marble_Bordo, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019CAA3900 with Material 0x000000019D547700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 15-38_Marble_Bordo, GameThreadShaderMap 0x000000019CAA3900
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 16-27_Leather, compiling.
LogTemp:Display: Added material ShaderMap 0x0000000151B61280 with Material 0x000000019D545900 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 16-27_Leather, GameThreadShaderMap 0x0000000151B61280
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 15-38_Metal_Painted_Black, compiling.
LogTemp:Display: Added material ShaderMap 0x0000000151B61980 with Material 0x000000019D546800 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 15-38_Metal_Painted_Black, GameThreadShaderMap 0x0000000151B61980
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 16-27_Linen_texture_White_Blue, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001733D3900 with Material 0x000000019D547A00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 16-27_Linen_texture_White_Blue, GameThreadShaderMap 0x00000001733D3900
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glow_White_MORE, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001733D3C80 with Material 0x000000019D544100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Glow_White_MORE, GameThreadShaderMap 0x00000001733D3C80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy default, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001733D1280 with Material 0x000000019CDF4100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy default, GameThreadShaderMap 0x00000001733D1280
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy a_bada30, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001733D2E80 with Material 0x000000019CDF7700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy a_bada30, GameThreadShaderMap 0x00000001733D2E80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy FH_Brushed_Steel, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001E1AC4800 with Material 0x000000018DE78D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy FH_Brushed_Steel, GameThreadShaderMap 0x00000001E1AC4800
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy fh_egg_black_lea, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001E1AC4F00 with Material 0x000000018DE79300 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy fh_egg_black_lea, GameThreadShaderMap 0x00000001E1AC4F00
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Material__1, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001E1AC5D00 with Material 0x000000018DE7A200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Material__1, GameThreadShaderMap 0x00000001E1AC5D00
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy NC_Textured_Polished_Plaster, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001C55DB900 with Material 0x000000019D8BF700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy NC_Textured_Polished_Plaster, GameThreadShaderMap 0x00000001C55DB900
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy 08-17_Micro_Concrete, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001C55DB580 with Material 0x000000019D8BFA00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy 08-17_Micro_Concrete, GameThreadShaderMap 0x00000001C55DB580
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy NC_Textured_Polished_Plaster4, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001C55DA080 with Material 0x000000019D8BF100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy NC_Textured_Polished_Plaster4, GameThreadShaderMap 0x00000001C55DA080
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy HDR_SOUTH, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001C55D9600 with Material 0x000000019D8BF400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy HDR_SOUTH, GameThreadShaderMap 0x00000001C55D9600
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glow_White2, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001C55D8B80 with Material 0x000000019D8BC400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Glow_White2, GameThreadShaderMap 0x00000001C55D8B80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Leather, compiling.
LogTemp:Display: Added material ShaderMap 0x00000001C55D8100 with Material 0x000000019D8BE500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Leather, GameThreadShaderMap 0x00000001C55D8100
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy HDR_NORTH, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D8A3C80 with Material 0x000000019D1B5300 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy HDR_NORTH, GameThreadShaderMap 0x000000019D8A3C80
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mirror, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D8A2B00 with Material 0x000000019D1B4100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Mirror, GameThreadShaderMap 0x000000019D8A2B00
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_28, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D8A2080 with Material 0x000000019D1B5C00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MaterialInstanceDynamic_28, GameThreadShaderMap 0x000000019D8A2080
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_PM_01BP_LG_BG_S, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D8A1600 with Material 0x000000019D1B5F00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MI_PM_01BP_LG_BG_S, GameThreadShaderMap 0x000000019D8A1600
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Visual_Apple_Logo, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D8A0480 with Material 0x000000019D35FD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy Visual_Apple_Logo, GameThreadShaderMap 0x000000019D8A0480
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_32, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D323580 with Material 0x000000019D35E500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MaterialInstanceDynamic_32, GameThreadShaderMap 0x000000019D323580
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
LogTemp:Display: Added material ShaderMap 0x000000019D322780 with Material 0x000000019D35F400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy MatineeCam_mat, GameThreadShaderMap 0x000000019D322780
TextureStreamingBuild:Display: Compiling optional shaders took 0.307 seconds.
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogLevel:Display: Export Material TexCoord Scales took 0.027 seconds.
TextureStreamingBuild:Display: Build Texture Streaming took 0.245 seconds.
LightingResults: New page: Lighting Build - Mar 21, 2017, 4:48:01 PM
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: Atelier - Mar 21, 2017, 4:48:02 PM
MapCheck:Error: Error WorldInfo_0 Maps need lighting rebuilt
MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 272.127ms to complete.
LogEditorBuildUtils: Build time 0:03
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LightingResults:Warning: Warning 02_Chair_Leather_Group_4 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Leather_Group_4 Object has overlapping UVs.
LightingResults: Info 02_Chair_Leather_Group_4 Lightmap UV are overlapping by 3.1%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Leather_Mesh_3D_MOB___Cadeira_2 Object has overlapping UVs.
LightingResults:Warning: Warning 02_Chair_Leather_Mesh_3D_MOB___Cadeira_2 Object has wrapping UVs.
LightingResults: Info 02_Chair_Leather_Mesh_3D_MOB___Cadeira_2 Lightmap UV are overlapping by 3.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Leather_Mesh_3D_MOB___Cadeira Object has overlapping UVs.
LightingResults: Info 02_Chair_Leather_Mesh_3D_MOB___Cadeira Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Lightmap UV are overlapping by 1.6%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_2 Lightmap UV are overlapping by 5.3%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_3 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Object has overlapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_1 Object has wrapping UVs.
LightingResults: Info 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Lightmap UV are overlapping by 1.6%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_1 Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_1 Lightmap UV are overlapping by 1.2%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_2 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has overlapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Lightmap UV are overlapping by 1.6%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_1 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_3 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_2 Lightmap UV are overlapping by 5.3%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_2 Lightmap UV are overlapping by 5.3%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_2 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Lightmap UV are overlapping by 1.9%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Lightmap UV are overlapping by 1.6%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_1 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults:Warning: Warning 01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES_2 Object has wrapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_1 Lightmap UV are overlapping by 1.2%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_1 Object has overlapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_1 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES Object has wrapping UVs.
LightingResults:Warning: Warning 02_Table_Window_Meeting Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_1 Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_1 Lightmap UV are overlapping by 1.2%. Please adjust content - Enable Error Coloring to visualize.
LightingResults: Info 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Lightmap UV are overlapping by 1.9%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Solid_Addition_3D_MOB___Cadeira Object has overlapping UVs.
LightingResults: Info 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1 Lightmap UV are overlapping by 20.2%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1 Object has overlapping UVs.
LightingResults:Warning: Warning 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1 Object has wrapping UVs.
LightingResults: Info 01_Floor_Atelier_Metal_Electricity Lightmap UV are overlapping by 2.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Floor_Atelier_Metal_Electricity Object has overlapping UVs.
LightingResults: Info 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1_2 Lightmap UV are overlapping by 1.2%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1_2 Object has overlapping UVs.
LightingResults: Info 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1 Lightmap UV are overlapping by 32.3%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1 Object has overlapping UVs.
LightingResults: Info 01_Door_Hemisphere_3D_ATELIER_PORTAS_1 Lightmap UV are overlapping by 5.2%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Door_Hemisphere_3D_ATELIER_PORTAS_1 Object has overlapping UVs.
LightingResults:Warning: Warning 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1_2 Object has overlapping UVs.
LightingResults: Info 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1_2 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has overlapping UVs.
LightingResults: Info 02_Chair_Textil_Group_3D_Metal___Preto_2 Lightmap UV are overlapping by 5.3%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Door_Extrude_3D_Base Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Extrude_3D_Base Object has wrapping UVs.
LightingResults:Warning: Warning 03_Fruit_Box Object has overlapping UVs.
LightingResults: Info 03_Fruit_Box Lightmap UV are overlapping by 1.5%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 03_Fruit_Box Object has overlapping UVs.
LightingResults: Info 03_Fruit_Box Lightmap UV are overlapping by 1.5%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Door_Extrude_3D_Base Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Object has overlapping UVs.
LightingResults: Info 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Lightmap UV are overlapping by 30.0%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Object has overlapping UVs.
LightingResults: Info 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Lightmap UV are overlapping by 36.3%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Object has overlapping UVs.
LightingResults: Info 01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_2 Lightmap UV are overlapping by 31.7%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Stand_Light_Lamp_Mesh_2 Object has overlapping UVs.
LightingResults: Info 02_Stand_Light_Lamp_Mesh_2 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Stand_Light_Lamp_Mesh_2 Object has overlapping UVs.
LightingResults: Info 02_Stand_Light_Lamp_Mesh_2 Lightmap UV are overlapping by 2.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto Object has wrapping UVs.
LightingResults: Info 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1 Lightmap UV are overlapping by 42.3%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Cable_Atelier_Extrude_Along_Path_3D_ATELIER_TECTO_1 Object has overlapping UVs.
LightingResults:Warning: Warning 02_Chair_Textil_Group_3D_Metal___Preto_3 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Object has overlapping UVs.
LightingResults:Warning: Warning 02_Ceiling_Light_Office_Group_5 Object has overlapping UVs.
LightingResults: Info 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Lightmap UV are overlapping by 5.0%. Please adjust content - Enable Error Coloring to visualize.
LightingResults: Info 02_Ceiling_Light_Office_Group_5 Lightmap UV are overlapping by 2.9%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Object has wrapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Object has overlapping UVs.
LightingResults: Info 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Lightmap UV are overlapping by 8.7%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Ceiling_Light_Office_Group_5 Object has overlapping UVs.
LightingResults: Info 02_Ceiling_Light_Office_Group_5 Lightmap UV are overlapping by 4.5%. Please adjust content - Enable Error Coloring to visualize.
LightingResults: Info 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Lightmap UV are overlapping by 14.7%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Object has overlapping UVs.
LightingResults:Warning: Warning 01_Door_Bathroom_Extrude_GSAA_FURNITURE_1 Object has wrapping UVs.
LightingResults: Info 02_Ceiling_Light_Office_Group_5 Lightmap UV are overlapping by 1.2%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Ceiling_Light_Office_Group_5 Object has overlapping UVs.
LightingResults:Warning: Warning 02_Ceiling_Light_Office_Group_2 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Ceiling_Light_Office_Polygon_1 Object has wrapping UVs.
LightingResults:Warning: Warning 02_Stand_Light_Lamp_Mesh_2 Object has overlapping UVs.
LightingResults: Info 02_Stand_Light_Lamp_Mesh_2 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults: Info 02_Stand_Light_Lamp_Mesh_2 Lightmap UV are overlapping by 2.4%. Please adjust content - Enable Error Coloring to visualize.
LightingResults:Warning: Warning 02_Stand_Light_Lamp_Mesh_2 Object has overlapping UVs.
LogStaticLightingSystem:Warning: Failed to build lighting!!! Lighting build failed.
LogTemp:Display: Removed shader map 0x00000001DEFA7C80 from material 0x00000001E1ACC100
LogTemp:Display: Removed shader map 0x00000001DEFA7200 from material 0x00000001E2C9C400
LogTemp:Display: Removed shader map 0x00000001DEFA6780 from material 0x00000001E2C9CA00
LogTemp:Display: Removed shader map 0x00000001DEFA6B00 from material 0x00000001E2C9C100
LogTemp:Display: Removed shader map 0x00000001DEFA6080 from material 0x00000001E2C9CD00
LogTemp:Display: Removed shader map 0x00000001DEFA7580 from material 0x00000001E2C9E200
LogTemp:Display: Removed shader map 0x00000001CF47C100 from material 0x00000001E2C9E500
LogTemp:Display: Removed shader map 0x00000001CF47C800 from material 0x00000001E2C9EB00
LogTemp:Display: Removed shader map 0x00000001DEFA4800 from material 0x00000001E2C9E800
LogTemp:Display: Removed shader map 0x00000001DEFA4F00 from material 0x00000001E2C9FA00
LogTemp:Display: Removed shader map 0x000000019D923580 from material 0x000000019E119900
LogTemp:Display: Removed shader map 0x000000019E0F7C80 from material 0x000000019E11A200
LogTemp:Display: Removed shader map 0x000000019E0F6E80 from material 0x000000019E11A500
LogTemp:Display: Removed shader map 0x000000019D2E9280 from material 0x000000019E11A800
LogTemp:Display: Removed shader map 0x000000019D2EBC80 from material 0x000000019E11AB00
LogTemp:Display: Removed shader map 0x000000019D4E4480 from material 0x000000019E11B100
LogTemp:Display: Removed shader map 0x000000019D4E6E80 from material 0x000000019E11AE00
LogTemp:Display: Removed shader map 0x000000019D4E7200 from material 0x000000019DA28100
LogTemp:Display: Removed shader map 0x000000019D4E4100 from material 0x000000019DA28700
LogTemp:Display: Removed shader map 0x000000019D039980 from material 0x000000019DA28D00
LogTemp:Display: Removed shader map 0x000000019D038B80 from material 0x000000019DA28400
LogTemp:Display: Removed shader map 0x000000019D03AB00 from material 0x000000019DA29300
LogTemp:Display: Removed shader map 0x000000019D03A780 from material 0x000000019DA29000
LogTemp:Display: Removed shader map 0x000000019D038100 from material 0x000000019DA29600
LogTemp:Display: Removed shader map 0x000000019CCA4480 from material 0x000000019DA29900
LogTemp:Display: Removed shader map 0x000000019C35E780 from material 0x000000019D544D00
LogTemp:Display: Removed shader map 0x000000019CAA0B80 from material 0x000000019D545C00
LogTemp:Display: Removed shader map 0x000000019CAA3900 from material 0x000000019D547700
LogTemp:Display: Removed shader map 0x0000000151B61280 from material 0x000000019D545900
LogTemp:Display: Removed shader map 0x0000000151B61980 from material 0x000000019D546800
LogTemp:Display: Removed shader map 0x00000001733D3900 from material 0x000000019D547A00
LogTemp:Display: Removed shader map 0x00000001733D3C80 from material 0x000000019D544100
LogTemp:Display: Removed shader map 0x00000001733D1280 from material 0x000000019CDF4100
LogTemp:Display: Removed shader map 0x00000001733D2E80 from material 0x000000019CDF7700
LogTemp:Display: Removed shader map 0x00000001E1AC4800 from material 0x000000018DE78D00
LogTemp:Display: Removed shader map 0x00000001E1AC4F00 from material 0x000000018DE79300
LogTemp:Display: Removed shader map 0x00000001E1AC5D00 from material 0x000000018DE7A200
LogTemp:Display: Removed shader map 0x00000001C55DB900 from material 0x000000019D8BF700
LogTemp:Display: Removed shader map 0x00000001C55DB580 from material 0x000000019D8BFA00
LogTemp:Display: Removed shader map 0x00000001C55DA080 from material 0x000000019D8BF100
LogTemp:Display: Removed shader map 0x00000001C55D9600 from material 0x000000019D8BF400
LogTemp:Display: Removed shader map 0x00000001C55D8B80 from material 0x000000019D8BC400
LogTemp:Display: Removed shader map 0x00000001C55D8100 from material 0x000000019D8BE500
LogTemp:Display: Removed shader map 0x000000019D8A3C80 from material 0x000000019D1B5300
LogTemp:Display: Removed shader map 0x000000019D8A2B00 from material 0x000000019D1B4100
LogTemp:Display: Removed shader map 0x000000019D8A2080 from material 0x000000019D1B5C00
LogTemp:Display: Removed shader map 0x000000019D8A1600 from material 0x000000019D1B5F00
LogTemp:Display: Removed shader map 0x000000019D8A0480 from material 0x000000019D35FD00
LogTemp:Display: Removed shader map 0x000000019D323580 from material 0x000000019D35E500
LogTemp:Display: Removed shader map 0x000000019D322780 from material 0x000000019D35F400
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 24
Light Meeting01
Light Bathroom01
Light Main_Entrance08
Light Main_Entrance07
Light Main_Entrance06
Light Main_Entrance05
Light Main_Entrance04
Light Main_Entrance03
Light Main_Entrance02
Light Main_Entrance01
Light Main_Bookstand04
Light Main_Bookstand03
Light Main_Bookstand02
Light Main_Bookstand01
Light Bathroom02
Light Office04
Light Office03_0
Light Office01
Light Office03
Light Office02
Light Main_Desk01
Light Meeting02
Light Meeting03
Light LightSource
Primitives with unbuilt interactions: 443
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___esq_3D_Janelas___Int___Glass_148.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___esq_3D_Janelas___Int_146.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___drt_3D_Janelas___Int___Glass_144.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___drt_3D_Janelas___Int_142.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Fachada_3D_ATELIER_PAREDES_140.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq_pequena_3D_Janelas___ext___Glass_138.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq_pequena_3D_Janelas___ext_136.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq_grande_3D_Janelas___ext_134.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq__grande_3D_Janelas___ext___Glass_132.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_pequena_3D_Janelas___ext___Glass_130.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_pequena_3D_Janelas___ext_128.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_grande_3D_Janelas___ext___Glass_126.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_grande_3D_Janelas___ext_124.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Extrude_Along_Path_3D_Base_122.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES_15.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES_13.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES_11.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Walls_Meeting_Extrude_3D_ATELIER_PAREDES_9.StaticMeshComponent0
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Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Mesh_3D_MOB___Cadeira_62.StaticMeshComponent0
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Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Round_Table_Office_Extrude_3D_ATELIER_MESINHA_219.StaticMeshComponent0
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Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshD_3.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshD_2.StaticMeshComponent0
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Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshC_4.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshC_3.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshC_2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshC.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_MeshB.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshB_4.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshB_3.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshB_2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshB.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_MeshA_1.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshA_4.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshA_3.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshA_2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Stand_Light_Lamp_MeshA.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Desk_Extrude_Along_Path_3D_Metal_15.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Desk_Extrude_3D_MOB___Branca_13.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Door_Bathroom_Extrude_3D_ATELIER_PORTAS_54.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_MDF_Extrude_3D_ATELIER_PAREDES_86.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_MDF_Extrude_3D_ATELIER_PAREDES_80.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_MDF_Extrude_3D_ATELIER_PAREDES_70.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Door_Hemisphere_3D_ATELIER_PORTAS_12.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_Fruit_Box_2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Meeting_Plane003_5.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Meeting_Loft001_8.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Meeting_C53___Scoc_6.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Meeting_Plane003_4.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_TV_Meeting_Matte_Black_11.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_TV_Meeting_Glossy_Black_9.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_TV_Meeting_Fabric_7.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_TV_Meeting_Stainless_Steel_5.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_MacPro_Display_Polygon_3_Blueprint2_3.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_MacPro_Display_Polygon_2_11.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_MacPro_Display_Polygon_20.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_MacPro_Display_Polygon_19.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_MacPro_Display_Polygon10.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.03_MacPro_Display_Mesh_Layer0_10.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Extrude_Along_Path_3D_Base2_187.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Window_Light_Solid_Subtraction_3D_CENTRO_TECTO_142.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Window_Light_Foco_Preto_3D_ATELIER_TECTO_140.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Window_Light_Extrude_3D_CENTRO_TECTO_138.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Window_Light_Extrude_3D_CENTRO_TECTO_136.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Mesh_3D_MOB___Cadeira_4.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Mesh_3D_MOB___Cadeira2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group_8.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group_7.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group_6.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Mesh_3D_MOB___Cadeira_1_66.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Mesh_3D_MOB___Cadeira_64.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Mesh_3D_MOB___Cadeira_60.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group_56.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group_54.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group_52.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.02_Chair_Leather_Group_50.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Fachada_3D_ATELIER_PAREDES2_188.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___esq_3D_Janelas___Int___Glass2_192.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___esq_3D_Janelas___Int2_191.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___drt_3D_Janelas___Int___Glass2_190.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___Int___drt_3D_Janelas___Int2_189.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq_pequena_3D_Janelas___ext___Glass2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq_pequena_3D_Janelas___ext2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq_grande_3D_Janelas___ext2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___esq__grande_3D_Janelas___ext___Glass2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_pequena_3D_Janelas___ext___Glass2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_pequena_3D_Janelas___ext2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_grande_3D_Janelas___ext___Glass2.StaticMeshComponent0
Primitive StaticMeshComponent /Game/VirtualRealityBP/Maps/Atelier.Atelier:PersistentLevel.01_Window_Meeting_Janela___ext___drt_grande_3D_Janelas___ext2.StaticMeshComponent0
LogMetal:Warning: Reallocating ring-buffer from 4194304 to 8388608 to avoid wrapping write at offset 140032 into outstanding buffer region 140208 at frame 1843]
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Warning: Reallocating ring-buffer from 8388608 to 16777216 to avoid wrapping write at offset 5228288 into outstanding buffer region 5228400 at frame 1843]
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: Atelier - Mar 21, 2017, 4:49:16 PM
MapCheck:Error: Error WorldInfo_0 Maps need lighting rebuilt
MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 269.281ms to complete.
LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/03 FBX/02 Furniture/02_Washstand.fbx)
LogFbx: ItemName: GlobalSettings, ItemCount : 1
LogFbx: ItemName: LayeredTexture, ItemCount : 1
LogFbx: ItemName: Texture, ItemCount : 1
LogFbx: ItemName: Model, ItemCount : 11
LogFbx: ItemName: Geometry, ItemCount : 6
LogFbx: ItemName: Material, ItemCount : 3
LogFbx: ItemName: Video, ItemCount : 1
LogFbx: Loading FBX Scene from …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/03 FBX/02 Furniture/02_Washstand.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Loading FBX Scene from …/…/…/…/…/…/…/Volumes/PROJECTO/Arquitectura/08-17 ATELIER/Atelier Chiado/12 Real 3D/03 FBX/02 Furniture/02_Washstand.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx:Warning: Triangulating static mesh Polygon_1
LogStaticMesh: Building static mesh 02_Washstand_Polygon_1…
LogStaticMesh: Built static mesh [0.06s] /Game/Geometry/02_Washstand_Polygon_1.02_Washstand_Polygon_1
LogFbx:Warning: Triangulating static mesh Extrude_Along_Path_3D_Betão
LogStaticMesh: Building static mesh 02_Washstand_Extrude_Along_Path_3D_Betão…
LogStaticMesh: Built static mesh [1.17s] /Game/Geometry/02_Washstand_Extrude_Along_Path_3D_Betão.02_Washstand_Extrude_Along_Path_3D_Betão
LogSlate: Took 0.000109 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogStaticMesh: Building static mesh 02_Washstand_Polygon_1_2…
LogStaticMesh: Built static mesh [0.09s] /Game/Geometry/02_Washstand_Polygon_1_2.02_Washstand_Polygon_1_2
LogFbx:Warning: Triangulating static mesh Extrude_3D_Betão_3
LogStaticMesh: Building static mesh 02_Washstand_Extrude_3D_Betão_3…
LogStaticMesh: Built static mesh [0.08s] /Game/Geometry/02_Washstand_Extrude_3D_Betão_3.02_Washstand_Extrude_3D_Betão_3
LogFbx:Warning: Triangulating static mesh Extrude_3D_Betão_1
LogStaticMesh: Building static mesh 02_Washstand_Extrude_3D_Betão_1…
LogStaticMesh: Built static mesh [2.45s] /Game/Geometry/02_Washstand_Extrude_3D_Betão_1.02_Washstand_Extrude_3D_Betão_1
LogFbx:Warning: Triangulating static mesh Sphere_3D_Betão_1
LogStaticMesh: Building static mesh 02_Washstand_Sphere_3D_Betão_1…
LogStaticMesh: Built static mesh [3.82s] /Game/Geometry/02_Washstand_Sphere_3D_Betão_1.02_Washstand_Sphere_3D_Betão_1
FBXImport:Warning: Warning No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex norm
als can be inferred while importing.
FBXImport:Warning: Warning Warning: The imported mesh is very small. This is most likely an issue with the units used when exporting to FBX.
FBXImport:Warning: Warning Warning: The imported mesh is very small. This is most likely an issue with the units used when exporting to FBX.
FBXImport:Warning: Warning Warning: The imported mesh is very small. This is most likely an issue with the units used when exporting to FBX.
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)
LogSavePackage: Save=1806.21ms
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o_1.uasset’
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