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"Assertion failed" on cooking for Windows

Hello everyone! I'm trying to package a game for MacOS and Windows. The MacOS build went fine and the .app is working. But when i switch to windows it gets to a point where the output prints this:

alt text

Please help me, i have no idea where the issue could be.

Product Version: UE 4.15
cattura.png (316.5 kB)
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asked Mar 21 '17 at 05:33 PM in Packaging & Deployment

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Hi s.mancuso95,

Whenever the automation tool fails (as shown above) copy the entire contents of the Output Log and paste into a text editing program. Then search (Ctrl + F) for the word "error" to locate the Warning/Error Summary. The first few warnings under this header/title is typically what is causing your build to fail.

If you cannot resolve this yourself, attach and post the text doc that includes -the entire- output log. You may have to retry packaging to get this. If so, open your Output Log and right-click and choose "clear" to start with a blank log. Then package your project again and obtain a log from that attempt.

Steve H

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answered Mar 22 '17 at 06:27 PM

avatar image s.mancuso95 Mar 23 '17 at 05:32 PM

Thank you steve for the tip,

I scrolled everything but I couldn't figure it out. Tested everything on a new machine but with the same results... I post here the log so you guys can have a look: link text

log.txt (798.6 kB)
avatar image Steve Hardister ♦♦ STAFF Mar 23 '17 at 09:24 PM

Typically what I responded to before is accurate, however, not in this case. So it looks like the error is occurring when building textures, specifically after this line:


...So probably not the ShadowMapTexture2D but the next texture in line to be built. Check your textures to make sure they are all supported file types and powers of 2 (512x512, 1024x1024 etc.)

Also do a map check for each level and correct any errors.

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