"Assertion failed" on cooking for Windows
Hello everyone! I'm trying to package a game for MacOS and Windows. The MacOS build went fine and the .app is working. But when i switch to windows it gets to a point where the output prints this:
Please help me, i have no idea where the issue could be.
asked Mar 21 '17 at 05:33 PM in Packaging & Deployment
Whenever the automation tool fails (as shown above) copy the entire contents of the Output Log and paste into a text editing program. Then search (Ctrl + F) for the word "error" to locate the Warning/Error Summary. The first few warnings under this header/title is typically what is causing your build to fail.
If you cannot resolve this yourself, attach and post the text doc that includes -the entire- output log. You may have to retry packaging to get this. If so, open your Output Log and right-click and choose "clear" to start with a blank log. Then package your project again and obtain a log from that attempt.
answered Mar 22 '17 at 06:27 PM
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