Sequencer spawns extra mesh.

I am attempting to record actor movement using the Sequence Recorder in a PIE session. When open the recorded sequence the recorded actor is spawned with an extra copy of its mesh at the origin of the sequence animation. This mesh will not initially be translated when the sequence is played, however it will start following the animation (still offset) if the object is selected in editor.

You can see the issue in this screenshot:
Both these meshes have been spawned by the sequence (original objects have been hidden),
the sphere on the left is following the sequence translation track correctly,
the sphere on the right is static until selected,
once selected the sphere on the right now follows the left sphere’s translations.

Thanks Clayton. I think this is related to: https://issues.unrealengine.com/issue/UE-42309

We’ll try to fix this for 4.16.

Thanks for the quick response

Hi, I have been looking at this issue and have discovered a possible cause, please see the AwnserHub thread for details.