No Find Session Results STEAM Online

Hey there,

just to make it short…I am not able to find any Sessions after creating them with the “Advanced Sessions Plugin”!

Information:
I am able to connect with 2 (or more) clients in my editor. So i create a session and the other clients find it and can join. Even on the check mark dedicated server or not!
BUT after packeding it isnt possible!
The Log means:

UE4Editor-Cmd: LogOnline:Display: STEAM: Loading Steam SDK 1.32

UE4Editor-Cmd: LogOnline:Warning: STEAM: Steam API disabled!

UE4Editor-Cmd: LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()

To clarify:
I did edit the “DefaultEngine.ini” with [OnlineSubsystem] and SteamDevAppId etc.
I created the steam_appid.txt with 480. Means i get in editor aswell in the packed version the steam overlay!

Besides that, maybe i am totally missunderstand everything and i have to buy a gameserver?
Or am I right, that you are able to connect via Internet with the SteamOnlineSubsystem?

Reason is I already created my Game in a VPN-Connection soultion, (so connecting via IP-address), but i want to make it live so you can join over the internet.

Hopfully somebody can explain and even help me fixing the issue,
best regards PA

Hey Platinum Angel,

We do not provide support for third-party plugins, so if you are running into issues related to the Advanced Sessions plugin, I’d recommend getting in touch with the creator of that plugin for more information.

However, what I can do for you is provide you with a test project that works with Steam and you can take a look at the setup for your own reference. This should give you a good idea of how to set up a system for Creating and Joining sessions through Steam. Make sure to have Steam running while you are attempting to test.

Have a great day

Steam Test Project

Hey Sean,

thank you for sharing this! I solved the issue by comparing.
I connected a node wrong, which should acually not be there :S

Thx again, have a nice day
PA :slight_smile:

The most likely reason is that Steam needs to be logged into in the background while running UE’s PIE.