Material vanishes when camera is far away
I currently have a massive object (5 km x 5 km) with a material. The material renders perfectly fine (albeit at very low quality) when close up; but when I get the camera far enough away to see it all at once the material starts flickering and then just vanishes.
I am using the default top down character so you can see how far out the camera is.
Any help on finding a way to force the material to stay visible?
Or is it because there a built in unchangeable distance that materials stop rendering at?
asked Mar 22 '17 at 12:27 AM in Rendering
I have just found a possible solution, if you set the texture plane's Z scale to a high number the material can be seen at large distances.
Although this doesn't help with 3D objects (since they would then become very tall and distorted), can anyone help there?
answered Mar 23 '17 at 09:35 PM
Adjust the "Bound Scale" up on Rendering in the Details Section on the Mesh or Object.
answered Mar 17 '19 at 04:10 PM
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