Actor with ShouldTickIfViewportsOnly = True doesnt update in level

I have an actor with a sphere in it, placed in a level. The actor has ShouldTickIfViewportsOnly overridden so that it can tick in editor.

On the tick, I have the sphere change size, which I can see working in editor (without pressing play or simulate) when looking at the Actors viewport…However, the actor itself doesnt update based on its tick when viewing it in editor from the levels perspective.

Is there anything I can do to get the level to update its view of the actor to reflect what is happening inside when it’s tick is going?

Thank you!

Hey !
Doest you have set “PrimaryActorTick.bCanEverTick = true;” in the object constructor ?

if no, do it, then you might need to set Editor in real time :
Ctrl+R or tick the option in viewport options ( small arrow at the top left of editor viewport