Self shadow only on instanced mesh components
I have a blueprint that places instanced static mesh components and while I can set general shadow casting for them, I seem to be unable to set "self shadow only". I can only get the value for "self shadow only". Is "self shadow only" simply not implemented for instanced static mesh components or am I missing something?
asked Mar 22 '17 at 01:13 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here