I'm using a setup for my game where from my game instance I was reaching into my game sessions to start / join / find games.
Example GetGameSession()->JoinASession(Player->GetPreferredUniqueNetId(), GameSessionName, SearchResult);
My question is why when I had my DestroySessionAndLeaveGame function with its delegates and handles inside of my game session class would it cause a crash when I clicked my Leave Game and Kick Player UI buttons.But when I moved the destruction code into my game instance class everything worked fine. From my limited understanding they should have both been using the same GameSessionName?
asked Mar 22 '17 at 02:01 PM in C++ Programming
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