Opacity mask always blacks
Since I switch on Unreal Engine 4.15, the opacity pass which I'm use to access from post process material via scene texture are always black.
I really appreciate any help you can provide.
asked Mar 22 '17 at 03:31 PM in Bug Reports
Ok I was using it in the wrong way ^^ Thanks for the quick answer !
answered Mar 23 '17 at 09:45 AM
Can you say how you are supposed to use it? I would like to know!
answered Mar 04 '18 at 01:13 AM
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