I recently upgraded to 4.15 and noticed these errors after updating a map and building lighting. Not sure if it’s related to the new builtdata.uasset files, but here’s what’s happening…
- Update map & lighting on PC_A
- Submit all files (including builtdata) to P4
- Sync changes on PC_B
- Note errors below on PC_B
When I load level in the editor, lighting is all screwed up and some static meshes just aren’t rendering (note yellow rectangle)
However, when I run play stand alone, everything looks perfect.
Any ideas what’s going on here?
Thanks!