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Lighting errors and missing static meshes in editor

I recently upgraded to 4.15 and noticed these errors after updating a map and building lighting. Not sure if it's related to the new builtdata.uasset files, but here's what's happening...

  1. Update map & lighting on PC_A

  2. Submit all files (including builtdata) to P4

  3. Sync changes on PC_B

  4. Note errors below on PC_B

When I load level in the editor, lighting is all screwed up and some static meshes just aren't rendering (note yellow rectangle)

alt text

However, when I run play stand alone, everything looks perfect.

alt text

Any ideas what's going on here?


Product Version: UE 4.15
ineditor.png (966.6 kB)
standalone.png (1.4 MB)
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asked Mar 22 '17 at 09:23 PM in Using UE4

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Ryan Darcey
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