Lighting errors and missing static meshes in editor
I recently upgraded to 4.15 and noticed these errors after updating a map and building lighting. Not sure if it's related to the new builtdata.uasset files, but here's what's happening...
When I load level in the editor, lighting is all screwed up and some static meshes just aren't rendering (note yellow rectangle)
However, when I run play stand alone, everything looks perfect.
Any ideas what's going on here?
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