Is it possible to create nested assets?
Hi. Is it possible to create an asset (for ex. UTexture) packed inside other asset (for ex. UMyAsset) but visible from the editor. Actually I want to show my asset as UEnum for blueprinting and UTexture for materials. I've tried to use Public flag and add a new UObject inside existing asset. It works unstable - sometimes newly created internal asset is visible sometimes is not.
asked Mar 22 '17 at 05:40 PM in C++ Programming
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