Performances with foliage in 4.15
I have worst performances with foliage (grass and trees) in 4.15 than before... And I don't know why ? I know that an issue exist with the grass output node : https://answers.unrealengine.com/questions/574896/grass-tool-causing-massive-performance-drop.html but even if the foliage tool has better performance than the grass output node, I can't understand why performances are worst than before and I just want to know if other people are like me ?
Thanks, and sorry for my English,
asked Mar 22 '17 at 06:07 PM in Rendering
Hey Dorian!, Try to Convert a Project Again!, I Converted it AGAIN from 4.14 to 4.15, and Erased all Lights, and Recreated it , and Look at Some Settings of the lights!, May theres a Problem!
After i Converted it Again and Looked at all Settings AO Distance Field Distance etc , I have now DREAM Fps, More FPS than on 4.14! Like on 4.14 i got 100-110 Fps on 4.15 i got now 120-140 FPS,
answered Mar 24 '17 at 10:04 PM
I found the problem... : https://answers.unrealengine.com/questions/567764/asset-migration-breaks-lod-screen-sizes-bug-report.html. Then I need to change all LOD for all my foliage meshes... That's not cool, but I found a solution at least.
answered Mar 25 '17 at 09:12 PM
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