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Long Cinematics

Hi! I'm (a noob) currently using UE4 to make a short film and I'm in the start of the development so I want to get some things right from the start, and I've been wondering how you guys go about making long cinematics/cutscenes. I'm not looking for a 'correct' way or how to do it, but more of a 'best practices', like: do you make ONE single Sequence, or multiple sequences linked and activated via Blueprint? I imagine the second option is the way to go bc its easier to go in chunks. Any other advice? Like post-processing effects, camera, lighting, etc.

Thanks!!

Product Version: UE 4.15
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asked Mar 22 '17 at 06:32 PM in Using UE4

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tgnemecek
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The workflow depends on a lot of factors. You might want to read through this if you haven't already:

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/TracksSub/index.html

This describes how you could break up the various parts of the sequence (shots and by discipline). It's more suitable for a few people working together and dividing up the level sequence asset files so that there's less contention between needing to check out the same files.

Another point to consider is that once you break your work up into shots, you'll be working on each shot individually as opposed to one long shared animation. In some cases, you might want to start with one long animation, get as far as you can get and then break it up into shots.

A lot to consider...

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answered Mar 30 '17 at 03:05 AM

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Max.Chen STAFF
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