How To Setup Attacks That Only Kill Enemies

Currently what I am trying to setup is an actor that spawns on a button press that kills opposing players. In the images below, you can see the way it is set up is by comparing the actor that overlaps the collision to see if it is the owning actor. However, despite this comparison, the owning actor will still be destroyed down the line.

Is there:

  1. A way to make sure the owner doesn’t die when the actor is spawned?
    Or…
  2. A simpler way to run this blueprint entirely?