Keep the same scale on a blueprint actor

Hello Everyone,

I’m trying to make a blueprint actor keep the same size whether I move closer or away from it. It’s basically a zoom button that when clicked zooms in on that area. The problem right now is that if I rotate the camera (orbital camera) it’s either too small to be seen(when far away), or too big (when closer to the actor) and covering a large chunk of the screen. I need to make it so it keeps the same relative size, independently of the distance I have from it.

Is this possible?