Widget Blueprint Event Trigger BUG

Hi guys,

Just noticet there is a bug with widget animation events:

For example I have a 1.5sec long animation. If I set an event on 1.5sec mark it never gets triggered. If I set an event on 1.49 mark it will trigger most of the time but it will not trigger sometimes. Only if i set an event on 1.40 or so it will trgger every time. In other words there is something wrong with tracking of event timeline in widgets.

Kind regards,
Dusan

Hello maljkovicdusan,

After doing some digging I found that this is a known issue and that it has been reported to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-35286)

Make it a great day