When I click down anywhere inside the Unreal Window, my mouse cursor disappears. Because of this, things like GetMousePosition() aren’t really helpful as I’m only going to receive that last position the mouse had when it was visible.
I have bShowMouseCursor = True for my PlayerController already set.
Am I missing something to capture the mouse position as I am clicking?
Ultimately, I’m just trying to detect if a user is dragging the mouse immediately after a click.