AIPerception detecting WITHOUT AIStimuliSourceComponent defined
I've been working on a school project where we'd like to make AIs detect players with sight. So we decided to work with the
We've followed a couple of tutorials and tested a lot of things on our own since there's not so much documentation on the subject. We can make it work, but the problem is that our AIs detect ANYTHING that's moving even when these moving actors ARE NOT registered as stimuli sources - meaning that AIs detect each other which is something that we don't want. We only need our AIs to detect the players.
All we're doing is setting a
And that's it. Nothing more. We never register our player or AI characters as stimuli sources by creating a
The thing is that we then have to cast the sensed actor received by
Does anybody have an idea of what we did wrong? I can't seem to find any similar question on forums...
Thanks in advance!
asked Mar 23 '17 at 03:14 AM in C++ Programming
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