How to get the location of an actors top?

If I use the “GetWorldLocation” action, It returns the location of it’s center. How can I return the location of it’s top, or bottom, or any part of it I want?

To get a location relative to the center, you need to know what kind of offset you want.
For instance, assuming you have a Character, which has a CapsuleComponent, you could get the top of the capsule like this:

Alternatively, you could rely on the bounding box of the MeshComponent:

Hope this helps