What is the difference about the location type between the relative and world
Hi, guys. I usually simply think the object which keeps the member of transform marked the 'world' will be unaffected by movement, roration, and scaling from its parent. But being marked the 'relative' will result the opposite. Is this a correct understanding? Anything further could tips me? Thank you!
asked Mar 23 '17 at 03:21 AM in C++ Programming
If I understand your question correctly, no, the transform of an Actor or Component is always modified by that of its parent. The difference is that the RelativeTransform is the transform relative to its parent, so if you move the parent, the kid will move with it (and the RelativeTransform will remain the same). The WorldTransform is just the absolute transform relative to the World.
I hope it helps
answered Mar 23 '17 at 05:26 AM
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