Dedicated server connect
I don't really know in which category to post this, but here goes: I am trying to create an online mode for a game I'm working on. So far, I have been able to build and package all the necessary things (Sourcecode Build, server, visual studio solution,...) My project is blueprint based. (but converted to a C++ project by adding an empty C++ class)
The problem that I'm having is that each time I connect a client to the server, it looks like the server is respawning the client each second or so, which obviously makes it impossible to play... I can see the Map that I'm loaded into, and I can control the UI for 1 second, but I cannot see the pawn that should normally be there.
I hope some genius somewhere can help me with this :D !
asked Mar 23 '17 at 06:48 AM in Everything Else
Fixed it! It was my own fault. I was calling to join my IP adress in the Entry level, but also in another Class that loads when you join the online lobby, so it was looping endlessly!
answered Mar 23 '17 at 02:40 PM
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