Why does my camera vibrate when using blendables?
I'm currently experimenting with rendering AOVs out of Unreal using a number of post-process materials on a Matinee camera, to help comping pseudo-realtime CG together (think, depth, normals, WS position etc).
However, when I apply one of my AOV materials to the camera, it begins to vibrate. This obviously isn't helpful, since it means the passes won't line up with the primary once they go into comp.
Any ideas what's causing this?
asked Jun 18 '14 at 10:36 AM in Rendering
If I set the blendable location to Before Tonemapping, the vibration goes away.
answered Jun 18 '14 at 10:54 AM
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