Samsung Gear VR Packaged Materials
I develop a VR Scene for my Samsung Gear VR in Unreal ...
so basically my problem is that my Glass Material is shining threw the objects, if the Scene is packaged and loaded in Gear VR.
I tried different Glass Materials.
Please help me.
Would you happen to have some screenshots to share with me so I can determine the cause of the issue?
Usually when you go to report a visual issue you will be asked to provide example images illustrating the issue. This helps those trying to help you, better understand the issue and troubleshoot.
answered Mar 24 '17 at 03:01 PM
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