How to get timer to start when "shoot" button is pressed?
I have created a timer that counts down from 30 to 0 and when it hits 0 the game quits out. The problem is I need the timer to start when the player first fires instead of starting as soon as the level loads.I have included the current blueprint I have that works when the level loads.
asked Mar 23 '17 at 12:47 PM in Blueprint Scripting
That's a bit confusing, you should use a gate instead of the branch, delete the delay. Set the gate to start closed, connect the pin from presset to
Hope that helps, cheers.
answered Mar 24 '17 at 12:40 PM
answered Mar 28 '17 at 11:50 AM
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