Weight or Gravity Scale not affecting gravity at all

Hello there!

I hope someone can help me. I got a projectile here, with a mesh and projectile movement component added. I wanna change the bullet’s flight path with weight/gravity, however if I set the mesh’s weight to 50,000,000KG and the Gravity Scale in the Projectile Movement Component to 50,000, it still flies to the exact same point as the 1KG weight and 1 Gravity Scale value.

Anyone has an idea why it’s not affecting my bullet at all?

Thank you in advance!

Well, in the real world the weight doesn’t change the rate at which you accelerate, so that is working as intended :D. You can simply apply a force in the tick function of your projectile in the negative Z direction. This way you can easily scale the force aswell.