Hello there!
I hope someone can help me. I got a projectile here, with a mesh and projectile movement component added. I wanna change the bullet’s flight path with weight/gravity, however if I set the mesh’s weight to 50,000,000KG and the Gravity Scale in the Projectile Movement Component to 50,000, it still flies to the exact same point as the 1KG weight and 1 Gravity Scale value.
Anyone has an idea why it’s not affecting my bullet at all?
Thank you in advance!