How to move skeleton arm (with IK) using motion controller?
I was trying to set IK on my character arm to move it like real human arm. Then I was trying to move it with motion controller. But it was not working.
Can someone explain how to do that (with screenshots).
Don't have access to the engine as of now, but what you would want to do is to get the controller location.
In the animation BP you want to use the Two Bone IK or the FABRIK node, one for each hand and set the starting bone as UpperArm (left for left hand and right for right hand) and for end bone or effector set hand_l and hand_r.
Those are the basics, it's not really that hard, but you'll need to play around with some numbers to adjust it, that's personal, don't really thing someone will be able to help you past some point.
Anyways, hope this helps, have a good day :)
answered Mar 23 '17 at 01:55 PM
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