Atmospheric Fog Color From Blueprint

I have been getting quite frustrated trying to get this to work, but realize now that I don’t think it’s possible (as of yet). In a material, we have access to the “Atmospheric Fog Color” node. However, nothing like this exists in Blueprints.

I am running some experiments dealing with fog and atmospherics, and I need the same output the material node provides. I am restricted in the sense that I cannot utilize a cubemap or any hacks like that nor modify engine source or shaders. With those constraints, does anyone have any suggestions or direction?

I’m actually a bit baffled that we can’t just drag off an atmospheric fog component or reference and do a “Get Atmospheric Fog Color”. Seems like something that should have existed years ago…