Is there a way to load the higher mipmaps of texture first in game?

I package my 2d game and found all the streamed texture loaded the lower mipmaps first and few second later, it loads a higher mipmaps. The gameplay is too awful. So, Is there a way to load the higher mipmaps of texture first in game? plz help! Thanks.

did you find solution?

In the texture object you can set it to have no mipmaps in the Level of Detail section.

yeah and say goodbye to the game performance

I found solution for my case - I turn on again compression lightmaps.