How can i lock a componant to a scene componant

I wanted to make a pushing mechanic in my game and i made think I made to some to but it does not work the way I want it to. I attach the component i want to push to a scene component in my character but the objects are physics simulated so sometimes they roll and i don’t want them to is there any way I could lock the object to a set location so it doesn’t move all over the place.
Please HELP

Your question is not easy to read, but if I understand you correctly this is your solution:

In the actor you are using, set up a root component that is just a plain scene component. Attach all the components to that scene component. If you enable physics on them, they will simulate it, but if you don’t they wont, since they are not attached to a component that simulates physics aswell.