Layering different lighting model materials.
In Unreal 4.1 i was able to material blend different lighting models (for example subsurface and metal) by just using masks in material blending nodes. But in 4.2.1 i just cant do it anymore coz it doesn't want to work. As soon as i change material lighting mode to subsurface i just cant blend in any other materials except subsurface. For instance if i change the lighting model to subsurface, i cant blend in metal surface function on top of skin, it doesnt' reflect as metal, or behave like metal surface.
Did something change in this realease? Is it not possible to do that anymore?
Hi Tony -
I am moving this post into the bug report section as this is a bug. That's for helping us track this down. I've entered the bug with our developers and will keep you posted on the outcome.
Thank You Again,
answered Jun 19 '14 at 02:40 PM
Lovecraft_K ♦♦ STAFF
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