Best uses fo lighting for interactive VR projects
Hello, What are the best lighting practices for VR development? I understand that baked lights is always the best for optimum performance, but say...if I have a sliding door interactive animation happening on the scene...the shadows of the door will be baked into the walls and thus, it won't look good. I guess if the project is a simple walk around scene, then static lighting would work best here, but how would you approach it with interactive animations?
asked Mar 23 '17 at 04:38 PM in VR
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