Hello everyone,
I know how to make static mesh with more material slots to use in UE4 but it increases number of drawcalls. I also know I can use Substance or Quixel to make for example sword with wooden handle and metallic blade all using just one material. So why (when not using layered materials) would someone use two slots? I think it is only needed when you work with totally different mats like opaque and translucent or emmitive mats, I get it there cause then the whole blueprint changes, but am I missing something? Or is it just to save time when prototyping so you don’t need to texture everything?
Thanks