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Paper 2D Animation State Machine Help

Product Version: UE 4.15
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asked Mar 24 '17 at 01:34 AM in Blueprint Scripting

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Cheezepin
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You just need to set your boolean of IsPunching to true for the amount of the time of your animation and then set it to false.

The state machine function you have should set the flipbook. I hope this helps.

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answered Mar 24 '17 at 11:59 AM

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JayWebb
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avatar image Cheezepin Mar 27 '17 at 10:14 PM

Hey, thanks! If you get this, though, I'm having a little problem when I jump. If I press Space (my trigger key) in the air without moving, I will punch when I land. Any help?

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