How to use blueprints to map Cardboard v2.0 capacitive touch button as input?
I'm making a mobile VR project where the user can look around and, when they want to walk forward, be able to press the Cardboard v2.0 button on their mobile VR headset to do so. I'm not sure how to go about this. I want to make the capacitive touch button on my Homido V2 headset make the player walk forward when pressed once, and stop walking when pressed again. It is my understanding, although I may be wrong, that capacitive touch is similar to "3D Touch" on the iPhone (pressure-sensitive). How would I go about programming this in Blueprints? (I'm doing this project as "Blueprints only," because I have no knowledge of C++, and I'm more of a visual person)
Thanks in advance.
asked Mar 24 '17 at 03:25 AM in Blueprint Scripting
The action mapping you are looking for is called Touch 1
You can create those mappings under Project Settings > Input > Bindings
I highly recommend this video for more detailed instructions about what you want to achieve:
The whole VR tutorial series by strigifo is very useful - also got me startet with my cardboard project. ;)
answered May 02 '17 at 09:34 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here