I’m making a mobile VR project where the user can look around and, when they want to walk forward, be able to press the Cardboard v2.0 button on their mobile VR headset to do so. I’m not sure how to go about this. I want to make the capacitive touch button on my Homido V2 headset make the player walk forward when pressed once, and stop walking when pressed again. It is my understanding, although I may be wrong, that capacitive touch is similar to “3D Touch” on the iPhone (pressure-sensitive). How would I go about programming this in Blueprints? (I’m doing this project as “Blueprints only,” because I have no knowledge of C++, and I’m more of a visual person)
Thank you mexic0la for your response! I have been experimenting with that, and today, I finally got the VR tour app I’m working on to deploy to my iPhone AND launch successfully. The Touch 1 works! Now if only I can get Touch 1 to make the viewer walk when pressed once and then make them stop when pressed again… Would you have any ideas on how to do that?
You should totally check out the video in the link from my last post. Its about building a veery similar movement system. Here a screenshot from the tutorial: