Import fbx camera into Sequencer hassle

Greetings,

Every time I try to import fbx camera from maya it takes a tremendous amount of effort to get it right. I have to import camera then put it under another Actor then rotate that actor; or split location animation and rotation animation to different actors, adjust, put the camera under it, etc.

The killer is, it’s unpredictable. Every time I need to try different things to make it work, which could take more than 30 minutes Per Import. It’s driving me crazy, any information is greatly appreciated, please help!

Ash