I get a crash when I try to load a project. The project worked fine with 4.14.
It seems something is missing related to the new vehicle plugin, but I don’t know how to add the references to it.
The project is not using a particular template, it was made as a blank blueprint project.
In the log I see a lot of rows like this (see also attached log):
[2017.03.24-15.01.49:722][ 0]LogLinker: Can't find file '/Script/PhysXVehiclesEditor'
[2017.03.24-15.01.49:722][ 0]LogLinker: Can't find file for asset '/Script/PhysXVehiclesEditor' while loading ../../../../../../Prog/EduStradale/Content/Blueprints/AnimBP_Vehicle.uasset.
[2017.03.24-15.01.49:722][ 0]LogLinker: Can't find file '/Script/PhysXVehicles'
[2017.03.24-15.01.49:722][ 0]LogLinker: Can't find file for asset '/Script/PhysXVehicles' while loading ../../../../../../Prog/EduStradale/Content/Blueprints/AnimBP_Vehicle.uasset.
[2017.03.24-15.01.49:722][ 0]LogLinker: Can't find file '/Game/Objects/Vehicles/Sedan/Sedan_Skeleton'
Any hint is appreciated!
EDIT: After further researches I found out that that vehicles Blueprints are now children of PhysXVehicles.WheeledVehicle instead of the old WheeledVehicle.
But how could I change the parent of a blueprint class, to use the new one? Also, if the editor crashes on loading, it’s a little bit more difficult
[Complete log][2]