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Command Line Argument on Editor Load

I need to add the following to my ue4 project, but have no idea where to place it:

-usefixedtimestep -fps=60 -notexturestreaming

I'm following this guide on how to capture panoramic movies: https://www.unrealengine.com/blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4

The guide says, "internally we pass the following command-line when booting the game/editor when we want to do a capture".

I'm not sure how to accomplish this though, so any help would be appreciated. Thanks!

Product Version: UE 4.14
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asked Mar 24 '17 at 03:49 PM in Everything Else

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2 answers: sort voted first

I don't know if you still need an answer, but here is how to add parameters in your command line:

  • in editor: Edit -> Editor Preferences -> Play -> Play in standalone game, you have a text box "additional launch parameters", you can paste your parameters here, and when you'll want to test in editor, you will have to play in standalone game

  • packaged game: get your ProjectName.exe and create a shortcut, right click on your newly created shortcut and click Properties, you can edit the command line and your parameters at the end

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answered Jan 17 '18 at 11:24 AM

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avatar image Yashinski Jul 29 '18 at 10:26 AM

Hi there! Do you know how would i intercept these commands?

If i have a UI color that i want to set from launch for instance. I'd type it like that ....ROBOT\ROBOT.uproject - ui=green

where would i put the function that gets that "green" and does something with it?

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open ue client then click the gear icon....

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answered Dec 01 '17 at 09:56 PM

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avatar image SBiegun_PDG Dec 19 '17 at 08:31 PM

Then what?

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