How to create multiple Colliders that can stop a player from falling like the capsule component?

I am creating a small third person game, as well as me still being sort of a newbie to unreal(unless you count my udk experience in which i was also a novice at), I have ran into an urgent problem in which I need multiple colliders on my mesh but som that can act like the CapsuleComponent like when it stops the player from going through the ground. How would I go about implementing this, plzzz help.

ps: if needed, I may send pics of my project,