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How to get eyes' position

I am working with Oculus CV1 and have two quesitons:

  1. Is it possible to get two separate camera positions (left eye, right eye) ?

  2. Is the HMD camera position located in the center of two eyes' position ex, hmd caram pos = (left eye pos+right eye pos)/2 . It is corrent?

I would like to get two eyes' position to do some calculations. I do appreciate if anyone could help or give some advice.

Thank you!!

Product Version: UE 4.13
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asked Mar 24 '17 at 06:47 PM in VR

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avatar image _Simian Apr 10 '17 at 10:08 AM

I'd also like to know this. I need a screen mask that renders per eye, so I need to know how offset the eyes are from the cameras location

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1 answer: sort voted first

In case anyone stumbles across this post, in 4.21 you can do:

 GEngine->StereoRenderingDevice->CalculateStereoViewOffset(eSSP_LEFT_EYE, cameraRotation, worldToMetres, cameraLocation)

to get left and right eye positions from a given camera position and orientation.

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answered Apr 08 '19 at 03:55 PM

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