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Mouse Focused on Widget not Player. Mouse Input Only On Click.

Hi everyone, thanks so much for checking out my post!


Video Question: https://www.youtube.com/watch?v=X9gCJ9iikLM&feature=youtu.be


Most of my question is covered in the short screen-cap above. I believe the issue lies with swapping focus from the LobbyMenu widget to the player character/controller.

Here are some additional screen shots of our blueprints and where the focus swap might be occurring. http://imgur.com/a/e0x4b

I'm happy to post any additional content if needed. I've included the full Unreal Project link below. Thanks so much!


The initial setup of this project comes from following along with the UE Blueprint Multiplayer Tutorial (found here): https://www.youtube.com/watch?v=abmzWUWxy1U

Below is a link to the complete Unreal Project from the UE Blueprint Multiplayer series. Our game has additional functionality at this point but the initial problem starts here. It's 1GB, sorry I know it's a bit on the large side.

https://drive.google.com/file/d/0B-c5NrvT2zWENDRNMU5lV1Fic28/view?usp=sharing

Product Version: UE 4.15
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asked Mar 24 '17 at 08:16 PM in Blueprint Scripting

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tschmi22
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2 answers: sort voted first

Question has been resolved. Thanks!

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answered Aug 15 '17 at 10:26 PM

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tschmi22
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So? How did you resolve that?

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answered Aug 28 '17 at 05:43 PM

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IceBlackSanctum
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avatar image tschmi22 Aug 30 '17 at 10:27 PM

Inside of your player character add "set input mode game only" from begin play.alt text

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