"Cannot find path" in Android Launch, but successful build anyway

Today I installed Unreal Engine 4.15 and followed this tutorial https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/ to setup Android development. The installation of Nsight Tegra failed, because I only use Visual Studio Express 2013, but not a full version. However, I created a new project with the ThirdPerson template for mobile target devices, added a C++ class with VS Express 2013, wherejust one integer variable was declared to test the compilation etc. I clicked ‘Launch’ in the Unreal Editorand chose my andorid device. During the process the log file showed a lot of ‘System cannot find path’, but there was no error and the build was successfull in the end and the game was launched on my device. Does this line ‘canot find path’ has got something to do with using VS Express 2013? Is this line an error or a warning or is it ok to just ignore it, if the game launches anyway? How serious is this ‘error’ and is this normal? Will this influence my further programming/development and will there be any restrictions …?

Here is my Logfile. It is in German but in the middle it says ‘the system cannot find the specified path’ and ‘command xcopy is either spelled incorrectly or cannot be found’ a lot.

Myproject settings are in the attachments.

Hi StateMachine,

Sorry for the delay in responding to your post. Have you tried using the Community version of Visual Studio? The Community version is free, and it is essentially the same as the Professional version. I believe Tegra should work fine with Community (I was unable to find any indication that it will work with the Express version).

Also, keep in mind that we are planning to drop support for Visual Studio 2013 soon.