Active actor in front of player and deactive behind him ?
Hi Epic ? I'am working on runner game for mobile and I need to active ( I mean to appear ) static mesh component in front of player on spline and deactivate (disappear) it behind him ?
I need working on static mesh or it's collision on along spline ? please help ?
any Idea for that
asked Mar 25 '17 at 02:36 PM in Blueprint Scripting
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