how "export render target" function works?
I am trying to use "export render target" function - it works in some way - it writes a file to disk with given name but it is unreadable in Photoshop - are the some settings to set up within Render Target texture to make it work?
asked Mar 25 '17 at 04:27 PM in Blueprint Scripting
I had to go by alll the settings one by one to get it to export to png.
Here's the settings I used to get it to export to PNG.
On your SceneCaptureComponent se tthe 'Capture Source' to 'Final Color (LDR) in RGB'. On your RenderTarget2D set the target format to 'RTF RGBA8'.
This made the file readable for me.
answered Jan 14 '18 at 12:02 PM
Hi, i'm going through this same situation: it writes me a file that is unreadable, and i can't open it... Find any solutions? Thanks!
answered Aug 11 '17 at 03:01 PM
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